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Brenden Bice

Mobient

A replayable digital twin of a smart spacecraft floor, with a nine-tool engineering suite

Mobient logo
Mobient digital twin Replay Viewer with scenario charts

Replay Viewer, Interactive Design Tool, & Engineering Suite

Year

2025-26

Tools

Design and product
Figma

Technology
Vanilla JavaScript, Chart.js, React, TypeScript, Vite

Development and delivery
GitHub, Vercel, Vitest, Claude Code

Deliverables

Audience mapping & three-door IA

Replay viewer & A/B comparison

Scenario-aware chart system

Simulation engine front end (with an electrical/M&S engineer)

RSL Forge interactive design tool

Nine-tool engineering suite

Visual system, UX copy & help layer

Product Team

My Team

1 UX/UI Designer & Front-End Developer

1 Electrical/M&S Engineer

My Role

UX/UI Designer

Front-End Developer

Tools

1 Replay viewer, 8 scenarios

1 Interactive design tool, RSL Forge

8 Build & calibration tools

Summary

Mobient twin homepage with its three front doors

I designed and built twin.mobient.org, the public digital twin for Mobient’s Agentic Gravity Synthesis (AGS): a proposed spacecraft floor whose tiles of electromagnet coils would recreate what gravity does at a surface, holding, guiding or releasing the crew and cargo on them. Before the hardware exists, my job was to make the floor’s simulated decisions legible and trustworthy to reviewers, newcomers and engineers, through a step-by-step replay and nine design and calibration tools. An electrical/M&S engineer built the simulation engine; I worked on it as the front-end developer.

Three Readers, One Twin

Before restructuring anything, I mapped the twin’s audiences, audited its homepage and navigation, and learned what each signal means in working sessions with our electrical/M&S engineer. A floor making fresh decisions many times a second is hard to judge from outside, and each reader hit a different wall:

a) Reviewers deciding whether to trust the control logic need proof, but a moving chart can’t show whether a decision was logged or just animated.

b) Newcomers without engineering backgrounds met seven equal tool cards and no obvious first click, then dozens of signals (force, heat, tipping margin, internal “prices”) where a gap or two overlapping lines could read as a failure that never happened.

c) Engineers calibrating the floor need to tell a bench measurement from an estimate at a glance.

Design Principles

I turned those findings into four rules, and reviewed each live replay scenario by scenario and fixed whatever broke them.

Key Principle Show evidence, not animation. Every line is drawn from a logged run, and the same inputs always replay the same history. An illustrative animation would have looked smoother, but no one could check it.

Key Principle Give each reader one clear way in. My audit found a homepage that read like a developer directory, not a product. Working from a navigation strategy and route map I wrote, I rebuilt it around three front doors: the Replay Viewer for reviewers, RSL Forge for hands-on exploration, and the Build & Calibration Suite for engineers. The other tools moved one click deeper, a trade I accepted so newcomers had somewhere to start.

Key Principle Explain on demand. Inline explanations crowded the charts for experts, so help comes in layers, from an info tip to a full plain-English guide.

Key Principle Label what’s estimated. Pre-calibration numbers are marked approximate and sample data stays labeled as sample, because an unlabeled estimate looks exactly like a measurement.

Designing the Replay Viewer

Wireframe of the Mobient Digital Twin's Replay Viewer: a hero with a replay-check badge, three entry points, scenario and run controls with a shared timeline, a two-column chart grid and a values-at-playhead panel
How to Read This Replay guide in the Mobient twin
Emergency-stop scenario replay just before the floor refuses
A vs B comparison showing two byte-for-byte identical runs

The Suite Behind the Twin

A replay is only as trustworthy as the numbers behind it. Engineers needed a toolchain to turn boot and sled designs and bench measurements into versioned calibration data, and the biggest risk was mistaking an estimate for a measurement.

Mobient Build and Calibration Suite pipeline
Wireframe of Mobient RSL Forge: a target setup panel with starting boots, surface and wearer settings, a tile canvas with view controls, a frame-by-frame player and a results panel
RSL Forge boot footprint heat map and score panel

Results

The twin is live at twin.mobient.org, labeled pre-calibration, and each audience now has a way in. A reviewer can pick any of 8 scenarios, watch the floor admit, throttle or refuse, see why at each step, then repeat a 54-file, byte-for-byte proof. A newcomer starts from three front doors, and an engineer can see whether a number is estimated or measured.

I took it from a static replay viewer in February to 15 public pages in one visual system by mid-June, across 547 commits. I designed the product end to end, from audience mapping and information architecture to visual design, naming and copy, and built its front end with AI assistance, including the nine tools and their 988 automated tests. On the simulation engine, I worked as the front-end developer alongside an electrical/M&S engineer. My own reviews of the live site, plus feedback from the team, drove the polish, from a card that broke the chart grid’s symmetry to three drag-mode flaws I found using Forge.