Brenden Bice

WordaLike

web app Word Game & Content management system

Responsive Web App Game & Custom CMS

Year

2024-2025

Tools

Figma

Deliverables

Game design documentation

Interactive prototypes

User testing reports

Product Team

My Team

1 Designer

2 Developers

My Role

Game Creator

UI Designer

Product Manager

Research

15 user interviews

22 monitored alpha tests

1,035 tracked beta sessions

Summary

I took a game I’ve been playing in my head since high school and turned it into a web app for others to enjoy as a daily word game.  Users traverse from a given start word to a target word via their synonyms, and synonyms of those synonyms, etc., until the target word is reached.

Problem

Some users: 

A) are hesitant to play word games that require spelling.

B) struggle to remember synonyms without being presented with options.

C) are hesitant to start because they can’t easily envision a route from the start word to the target word.

D) struggle to feel a sense of progress between a given start/target word pair.

E) still find the game too difficult without assistance.

Research & Process

To address these challenges, I conducted usability testing to observe and understand user pain points. Insights revealed the need for accessible gameplay, clear progress indicators, and assistance features to maintain engagement.
I designed an admin panel to edit a thesaurus of ~22,000 words for accuracy and to compare words by various attributes to pair for the daily challenge.

Solution